Amaze Mission

Amaze Mission

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Amaze MissionEGaming · 0 plays
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What the publisher says about Amaze Mission

Enter the world of Block Blast, a fun and free block puzzle game where every move challenges your brain and strategy, rewarding you with satisfying crush effects as you blast cubes away. Whether youre seeking offline relaxation or looking to enhance your logic skills, Block Blast delivers an engaging puzzle experience. Why Youll Love Block Blast Vibrant Puzzle Adventure: Match colorful blocks on an 8x8 board, solve logic puzzles, and watch the cubes crush in a cascade of color. Strategic Combos & Streaks: Use your brain to clear multiple lines of blocks in one move for powerful combos.

Controls, as supplied: How to Play Drag amp Match Strategically place cubes on the 8x8 board Crush amp Score Complete rows or columns to crush blocks away and earn points Chase Combos Plan your moves and trigger massive combos for bonus points Stay Strategic App

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Amaze Mission ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
EGaming
Added here
September 2024
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
15.5 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Unity 2022.3.62f2
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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