Underground Prison Escape

Underground Prison Escape

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

Underground Prison EscapeGameMonetize partner studio · 0 plays
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What the publisher says about Underground Prison Escape

Underground Prison Escape offers an exciting escape experience with a hyper casual game full of action and strategy. Play a character trapped between the cold walls of the prison, under the watchful eye of guards, and in corridors full of traps. Your goal is to escape from this challenging prison by overcoming all obstacles. The game is filled with a series of puzzles and obstacles that will limit your intelligence and speed. Collect clues inside the prison, maintain your stealth and wait for the right moment. Every move is critical to your freedom. Move through the prison world while evading the guards and apply your strategy to break free

Controls, as supplied: Controls You can play the game just by clicking with your mouse

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Underground Prison Escape ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
May 2018
Technology
HTML5
Platforms
Browser (desktop)
Classification
Casual
Download size
17.5 MB
Ad requests
7 (some)
Has a save
Yes
Built with
Unity 2021.3.21f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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