Turtle Quest

Turtle Quest

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Turtle QuestGameMonetize partner studio · 0 plays
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What the publisher says about Turtle Quest

Explore the mysterious adventure, collect Yellow Liquid to save Master and Beat Tyfun the enemy. Game story starts with the Turtle and his Master, but one day one enemy named Tyfun attacks the Master with a poison and the Master becomes sick. Now the player has to play the role of the Turtle and using Ninja skills has to beat Tyfun and collect Yellow liquid to save the Master. Be careful! While crossing the platforms as many mysterious traps are waiting for the player. Features of this game: High Quality graphics Game size is minimal Super simple controls Interesting quests.

Controls, as supplied: How to play Android Use On-Screen touch buttons to control the player and shoot PC Press Up Arrow - to Jump Press Left Arrow - to Move Left Press Right Arrow - to Move Right Press A - to Shoot Boomerang Press S - to Spread Rope Press D - to Open Parach

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Turtle Quest ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
March 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual
Download size
29.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
12
Sounds
26
Gamepad
Yes
Native resolution
1280×720
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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