How was it?
What the publisher says about Tap Among Us
Tap Among Us is an educational memory game. Try to remember the location of the traitors and find them. To start playing, tap the screen. Several Amongs will appear on the playing field. For a few seconds it will appear where the gray traitor with a knife is located. Remember the location of the stranger so that when he takes the form of an astronaut, you can find him. A few seconds are given to complete the task. Hurry up to find the enemy before the timer line at the bottom runs out. With each level, more and more astronauts will be added to the field. You'll have to memorize 4,5,6 characters. This kind of exercise will be an excellent exercise for developing memory. Choose upgrades between the levels of the game: extra time to memorize, extra time to choose, extra life and so on.
Controls, as supplied: Tap the screen to start the game Remember all the traitors Tap the traitors to expose them Choose best upgrades between levels
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Tap Among Us ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- September 2020
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Puzzle
- Download size
- 0.9 MB
- Ad requests
- 3 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Sounds
- 4
- Gamepad
- No
- Native resolution
- 1200×1200
- What it tells you to press
- TAP TO START THE GAME
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








