Rainbow Obby

Rainbow Obby

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Rainbow ObbySL · 0 plays
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What the publisher says about Rainbow Obby

This is an exciting game in which the player controls a character passing through a variety of obstacles. Using bonuses, the player can jump higher, fly short distances to overcome all obstacles. Gameplay: The gameplay consists of passing different levels, each of which is a unique location with a variety of obstacles and traps. The player controls his character, overcoming the abyss, jumping on platforms and collecting bonuses. Power-ups: Power-ups play an important role in the game, allowing the player to overcome various obstacles and avoid dangers.

Controls, as supplied: Computer management 1 Moving the WASD button 2 jump space bar button 3 camera control computer mouse Mobile management 1 movement and camera joysticks 2 jump button

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Rainbow Obby ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
SL
Added here
September 2019
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Arcade
Download size
12.1 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2022.3.4f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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