Pixel Gun Apocalypse 4 Zombie Invazion

Pixel Gun Apocalypse 4 Zombie Invazion

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Pixel Gun Apocalypse 4 Zombie InvazionMentolatux · 0 plays
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What the publisher says about Pixel Gun Apocalypse 4 Zombie Invazion

If you're looking for the greatest zombie-hunting games, you'll be able to employ a wide variety of weaponry at your disposal. You've been battling several Minecraft phantom Bots on various maps at around the same time. You would still have to contend with other dead as your opponents even if you had access to every weapons in your armory. That's something I can't possible be prepared for right now. You must hide behind various things in order to have fun playing these shooting games. What is your favorite free online gaming companion? Weapons are counted in the narrative. In the vast majority of horror games, players' sole option for defense is a gun.

Controls, as supplied: wasd- walk mouse- aim look around shoot tab- mennu space- jump

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Pixel Gun Apocalypse 4 Zombie Invazion ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Shooting Games

Game details

Developer
Mentolatux
Added here
August 2022
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Multiplayer , Shooting
Download size
31.1 MB
Ad requests
4 (some)
Has a save
Yes
Built with
Unity 2021.3.5f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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