Minecraft World Adenture

Minecraft World Adenture

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Minecraft World AdentureGameMonetize partner studio · 0 plays
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What the publisher says about Minecraft World Adenture

Join us on an extraordinary journey in the pixelated realm of Minecraft World Adventure! This arcade game is not just a game; its a thrilling odyssey suitable for adventurers of all ages. Picture this: you, as the iconic Steve from Minecraft, find yourself standing on a spinning platform lost in the vastness of the Minecraft universe. Your mission? To find your way home, navigating through a whirlwind of challenges and obstacles.With every jump, youll defy gravity, avoiding pitfalls and dodging obstacles that come your way. Its a pulse-pounding adventure where your quick reflexes and strategic jumps are the keys to survival

Controls, as supplied: Mouse or SPACE to jump

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Minecraft World Adenture ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
April 2021
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Kids
Download size
24.2 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
7
Sounds
9
Gamepad
No
Native resolution
854×480
What it tells you to press
THANKS FOR PLAYING.CLICK PLAY BUTTON TO PLAY AGAIN
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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