How was it?
What the publisher says about Metal Army War: Revenge
The world's defense war against Metal Army continues from where it left off. In the deepest place in the jungle the robots are plotting something evil. Help our heroes in Revenge episode and prevent the robots from invading the world. Fight against new enemies using your new weapons. Destroy traps, take down enemies and rescue hostages. You can upgrade your weapons and health bar with the metallic materials you collect in the levels. For this, do not forget to visit the Market at the end of the levels.
Controls, as supplied: PLAYER 1 Move W A S D Hit C Hold longer than release for powerful hit Grenade V Jump W Walk on the wall Switch weapon Q-E Special Attack Q E Press While SP Bar Max Ammo Reload X PLAYER 2 Move ARROW K
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Metal Army War: Revenge ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Adventure Games
Game details
- Developer
- GameMonetize partner studio
- Added here
- July 2019
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Action , Adventure , Multiplayer
- Download size
- 26.4 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 2
- Sounds
- 354
- Native resolution
- 2560×1440
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








