Hungry_Caterpillar

Hungry_Caterpillar

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Hungry_CaterpillarGameMonetize partner studio · 0 plays
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What the publisher says about Hungry_Caterpillar

Help the hungry caterpillar, feed the caterpillar by avoiding deadly traps. There was a caterpillar that stores his fruits in a tree branch but one bad spider drops all of the stored fruits in a trapped underground area. Now the player has to control that caterpillar in a tricky way so that it can collect fruits without any harm. Be careful! While collecting the fruits as there were many tricky traps, any wrong move will be over the game. Features of this game: High Quality graphics Game size is minimal (but not compromised the graphics) Super simple controls make it easy to start playing Interesting quests will not let you get bored.

Controls, as supplied: How to play Android Use On-Screen touch buttons to control the player PC Move Up - Arrow Up Key Move Down - Arrow Down Key Move Right - Arrow Right Key Move Left - Arrow Left Key

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Hungry_Caterpillar ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
March 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade
Download size
18.2 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
25
Sounds
15
Gamepad
No
Native resolution
5120×2160
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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