Funky Bottle

Funky Bottle

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Funky BottleGameMonetize partner studio · 0 plays
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What the publisher says about Funky Bottle

Balance the bottle and cross the obstacles, don’t break it. Funky Bottle loves jumping over any obstacles but he is just a Glass bottle and can be cracked easily. Player must control his jumping strength so that the bottle does not fall down or crack. Be careful! Apply required jump strength either bottle will be cracked and the game will be over. If you like genres such as brain games or just want to have a good time then this game is for you. Features of this game: High Quality graphics Game size is minimal Super simple controls Interesting quests

Controls, as supplied: How to play Android Use On-Screen touch buttons to control the bottle PC Use Mouse Left Click to control jump strength

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Funky Bottle ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
July 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
17.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
19
Gamepad
No
Native resolution
1920×1080
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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