Friends Battle Gunwars

Friends Battle Gunwars

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Friends Battle GunwarsGameMonetize partner studio · 0 plays
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What the publisher says about Friends Battle Gunwars

In the new game of the Friends Battle series, weapons are drawn and magazines are loaded. Fire your weapon and hit your friend. The fastest and most skilled shooter wins. Shoot the flying drops in the game and change your weapon. Remember, the red team starts with a shotgun and the blue team with an assault rifle, but you can change these weapons. The one who takes 20 bullets loses the game. To win, you must dodge bullets, collect drops, and defeat your enemy.

Controls, as supplied: The red player moves using the WASD keys The blue player moves using the arrow keys Hit twenty times lose

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Friends Battle Gunwars ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Action Games

Game details

Developer
GameMonetize partner studio
Added here
January 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Action , Multiplayer , Shooting
Download size
0.7 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
5
Gamepad
No
Pixel art
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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