Drunken Table Wars

Drunken Table Wars

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Drunken Table WarsHiHoy Games · 0 plays
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About Drunken Table Wars

You can tell who is winning Drunken Table Wars from the other side of the room, with the sound off, without being told the rules. There is a table, a line painted across the floor, and two stickmen hanging off opposite ends of the table like it owes them money. Whoever has the table on their side of the line is ahead. That is the entire readout.

Getting it there takes one key. W for Player 1, the up arrow for Player 2, and each press is one tug. Tap faster than the person next to you and the table slides your way, with them still attached to it. Win the pull completely and you take the point; five points takes the match. It is the sort of design where the tutorial and the game are the same thing — you learn it by watching one point.

The complication arrives from above. Objects fall onto the tabletop during a point, and the published description names bombs and weights among them. A weight landing on your end is leverage you did not ask for; a bomb is a reset. This is the only variance in an otherwise pure contest of tap rate, and it is the reason a point you were clearly losing can end the other way with nothing you did to cause it.

Almost every portal credits this game to RHM Interactive OÜ, the Tallinn company that has run twoplayergames.org since 2008. RHM is the publisher, and the developer is HiHoy Games, a small studio in Denizli, Turkey. The file on this page settles it twice over: the Construct 3 project declares the package id com.hihoy.tug.the.table.twoplayergames, and it bundles HiHoy's own wordmark artwork — a sprite whose image reads HIHOY.COM, next to a second one reading PLAY COOL GAMES, the studio's strapline. com.hihoy is HiHoy's namespace and not a coincidence: their Drunken Duel ships on Google Play as com.hihoy.ragduel. Neither distributor that carries the game records the split, which is why nobody else mentions it.

It went out on 26 March 2021, and it matters that this is the first tug game in the Drunken line. Everything in the series up to that point was about hitting somebody: boxing, duelling, spinning, slapping. Table Wars swapped the punch for a pull, and Drunken Tug War followed in June with a rope and a hazard. On the publisher's portal it sits at 4.2 out of 5 from 1,687 votes, with 4.0 from 127 on SilverGames. At 1280×768 it is also the largest canvas in the family, roughly double the pixel area of the rope game.

Why a line on the floor beats a health bar

Drunken Table Wars never tells you how you are doing. It shows you. The table's position is the score, so you read the state of the game with the same glance you use to play it — no meter to check, no number to convert into meaning. That is not a shortcut. It is the oldest win condition in combat sports, and the best-documented example of it runs on a clay circle in Tokyo.

A sumo bout ends one of three ways: the loser is forced out of the dohyō, he is thrown to the ground, or he is disqualified. The Japan Sumo Association recognises 82 official winning techniques — kimarite — and has done since 2001, but only about a dozen turn up regularly. The most common of the lot is yorikiri, the frontal force-out, in which you grip the opponent's belt and simply walk him backwards over the straw bales. It decides 32.4% of all professional bouts. Add oshidashi, the same idea without the grip, and a huge share of the world's most technically catalogued grappling sport comes down to which side of the line is he standing on.

The reason it works is the same in both places: the margin of error is geometric, not numerical. A health bar asks you to hold a number in your head and estimate how much damage is left. A line asks you to look. Spectators who have never seen a sumo bout can call the winner correctly the first time, and that is exactly what a browser game with no tutorial, no text and one key needs from its audience.

The falling objects are the part you have to play around

Strip the objects out and Drunken Table Wars is a tap-rate test that the faster hand always wins. Put them back and the game acquires a second layer: timing. Something lands, the table lurches, and for a moment the pull is decided by weight distribution rather than by effort. Bombs do the opposite of weights — where a weight is a slow, sustained bias, a detonation is an instant one.

This matters most in two-player matches between friends of uneven ability. The objects are the handicap system nobody had to design, and they are the reason the weaker tapper still wins points. They also give the game its only real read: the player who keeps half an eye on what is above the table and paces their tapping around it beats the player who just mashes flat out from the first frame.

Drunken Table Wars vs Drunken Tug War

The two games are three months and one idea apart. Table Wars, March 2021, is the original: a table, falling objects, first to five, 1280×768. Drunken Tug War, June 2021, keeps the one key and the first-to-five, swaps the table for a rope, and adds a glowing radioactive strip on the centre line that drains the health of whoever is dragged through it.

The difference in feel follows from that. Tug War punishes the player who falls behind — you lose ground, then you lose health, and the point compounds against you. Table Wars does the opposite: the falling objects mean the player behind is the one most likely to get a gift. If you want the crueller of the two, take the rope. If you want the one that keeps two mismatched players in the same match, take the table.

One keyboard, two keys — and what happens on a phone

Two people can play this on a single laptop without touching each other's hands: W is on the left of the board, the up arrow is on the bottom right, one finger each. That is why it is a fixture on shared machines in classrooms and libraries — it is a plain HTML5 page with no download, no plugin and no account, so it opens on a Chromebook or a filtered office browser like any other web page.

On touch devices, be honest about the trade-off. The game lists touch controls and portals list it as playable on mobile and tablet, but GameMonetize does not flag it as mobile-ready, and a 1280×768 canvas is built for a laptop. On a tablet, two players tapping opposite halves of the screen works well. On a phone, the table and the falling objects end up small enough that you lose the one thing this game is built on: being able to see the state of play at a glance.

More games by HiHoy Games

HiHoy's other two-player games are the one-shot standoffs Drunken Duel and Drunken Duel 2, which come out of the same Construct 3 project lineage as this one, plus Stick Duel: Medieval Wars, Robbery Duel and Stick Fighter 3D.

The rest of the Drunken shelf shares the publisher rather than the studio, and RHM Interactive hands the work to different developers: Drunken Tug War is the direct sibling in format, and Drunken Boxing, Drunken Boxing 2, Drunken Slap Wars and Drunken Spin Punch are the fighting half. If you want variety in the same sitting, 12 MiniBattles packs a dozen two-player duels into one game. The full shelf is in our action category.

How to play Drunken Table Wars

  1. Choose 1P or 2P on the title screen. 1P puts the computer on the far end of the table; 2P shares the keyboard.
  2. Take your key. Player 1 pulls with W, Player 2 with the up arrow. On a touchscreen, tap your own half instead.
  3. Tap to tug. Each press drags the table a little further your way. Stop pressing and it starts going back.
  4. Read the tabletop, not just the floor. When something lands on the table, the balance of the point changes before the table does.
  5. Win five points and the match is yours.

Tips worth knowing before your first match:

  • Rhythm beats bursts. The table responds to a steady stream of presses. A ten-tap flurry followed by a rest gives the whole gain straight back.
  • Do not spend your energy while an object is in the air. If something is about to land, the next second is going to move the table for reasons that have nothing to do with you. Save the effort for after it settles.
  • A point you are losing badly is worth conceding. Matches are decided over five points, not one. Hands tire, and the player with something left at 4–4 wins.
  • Use two fingers on one key. Alternating index and middle finger on a single key is the standard trick for any mashing game, and this one is nothing but mashing.
  • In 1P, the CPU keeps a fixed rate. It will not panic and it will not tire, so out-waiting it does not work — you have to beat its cadence outright.

Controls

W (Player 1)Pull the table towards your side — every press is one tug, so the tap rate is the pulling force
↑ (Player 2)The same single action for the second player on the same keyboard
Touch / tapTap your own half of the screen instead of a key; the game's own instructions list touch controls
1P / 2PSelected on the title screen — 1P puts the CPU on the other end of the table

Features

  • The whole game is one key per player; the table's position on the floor is the only thing you ever have to read
  • Objects, bombs and weights drop onto the tabletop mid-point and shift the advantage without warning
  • Beat your opponent five times to take the match — points last seconds, so a full match is a short break, not an evening
  • Single player against the CPU or two players sharing one keyboard, W against the up arrow
  • Rendered at 1280×768, the biggest canvas in the Drunken series and roughly twice the pixel area of Drunken Tug War
  • Rated 4.2 out of 5 from 1,687 votes on the publisher's own portal, twoplayergames.org, and 4.0 from 127 on SilverGames
  • Published 26 March 2021 — the first Drunken game to replace punching with a tug of war, three months before Drunken Tug War

Game details

Developer
HiHoy Games
Release date
March 2021
Added here
November 2021
Technology
HTML5 (2D physics, 1280×768)
Platforms
Browser (desktop), Browser (tablet, touch), Chromebook
Classification
Action , Multiplayer

FAQ

How do you win in Drunken Table Wars?

You score by pulling the table fully onto your side of the centre line, taking your opponent with it. The first player to win five points takes the match. Nothing else needs watching — the table's position relative to the centre line is the whole state of the game.

What are the controls for Drunken Table Wars?

Player 1 pulls with W and Player 2 pulls with the up arrow, one key each on the same keyboard. The game also lists touch controls, so on a tablet each player taps their own half of the screen.

What are the objects falling on the table?

Items including bombs and weights drop onto the tabletop during a point and change which side has the advantage. They are the only source of variance in the game, which is why a point you were losing can turn around in a second.

Can you play Drunken Table Wars single player?

Yes. The title screen offers a single-player mode against the computer alongside the two-player mode. The rules, the one-key control and the first-to-five format are identical in both.

Does Drunken Table Wars work on a phone?

Partly. The game ships touch controls and portals list it as playable on mobile and tablet, but GameMonetize does not certify it as mobile-ready, and at 1280×768 the canvas is designed for a laptop screen. On a tablet it is comfortable; on a phone it is cramped.

Is Drunken Table Wars the same as Tug The Table?

It belongs to the same genre — two figures pulling one table across a line — and the publisher's own portal lists Tug The Table among its related games. Drunken Table Wars is a separate game with the Drunken series art style and objects falling onto the table; the package id inside the build, com.hihoy.tug.the.table.twoplayergames, records that its developer built it as their take on the format.

How is Drunken Table Wars different from Drunken Tug War?

Both are one-key tugs to five points published by RHM Interactive, but Table Wars came first, uses a table and drops bombs and weights on it, while Tug War uses a rope and puts a radioactive strip on the centre line that damages whoever is dragged through it. They were not built by the same hands: this one is HiHoy's, and the rope game's build credits someone else.

Who made Drunken Table Wars?

HiHoy Games, a small studio from Denizli in Turkey. It is published by RHM Interactive OÜ on twoplayergames.org, so most portals credit RHM, but the build itself carries the package id com.hihoy.tug.the.table.twoplayergames and ships HiHoy's own HIHOY.COM wordmark art. HiHoy also made Drunken Duel, Stick Duel Medieval Wars and Robbery Duel.

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