About Drunken Duel
Every other browser shooter hands you a crosshair. Drunken Duel takes it away and gives you a single key instead. Two stickmen stand facing each other with pistols, both of them too drunk to hold an arm still, and the barrel wanders up and down on its own the whole time. You press W. The gun goes off wherever it happens to be pointing. That is the entire input scheme, and it is the reason a round can be decided in under two seconds or drag on while both men shoot the floor.
What turns that into a game rather than a coin flip is where the bullet lands. Each duellist has an energy bar, and it drops by different amounts depending on the body part you hit: a foot costs the target roughly 5% of it, a torso hit around 20%, and a headshot empties the bar outright and ends the round. So the swinging arm is not noise. It is a target selector you do not control, and your job is to wait until it points somewhere expensive.
The second layer is recoil. Firing shoves your own ragdoll: the arm kicks, the shoulder turns, the figure leans. Shots you take push you around too, and if you end up flat you have to shoot downwards to lever yourself upright before you can threaten anything. A shot is an attack, a dodge and a movement command at once, which is a lot of work for one key.
Drunken Duel was built by HiHoy Games, a small studio from Denizli in Turkey, and published by RHM Interactive OÜ through twoplayergames.org. You do not have to take anyone's word for that split. GameMonetize files the game under Hihoy Games, GameDistribution records its package as com.hihoy.ragduel, and the Construct 3 project inside the build we serve is called Drunken_Duel_hihoy with hihoygames as its declared author. Open the object list and the stickman is assembled in Turkish: bacak for the leg, baldir for the calf, govde for the torso, yapayzeka for the bot. GameDistribution first listed it on 9 July 2020; the build on this page was exported on 30 September 2020 and went live on GameMonetize the next day. Six years later it is still collecting votes: 4.3 out of 5 from 4,338 votes on TwoPlayerGames.org, the publisher's own portal, and 87% from 5,512 votes over 350,398 plays on Snokido. The published description calls the two figures "drunken musketeers who have lost their balance", although there is not a musket in sight — they are holding pistols, and the phrase has followed the game onto every portal that copies the feed.
Where you shoot decides how long the round lasts
Most physics duel games treat a hit as a hit. Drunken Duel does not, and that single decision is what gives it a strategy. The energy bar is a hit-location model in disguise: feet and hands are worth about 5%, the torso about 20%, and the head is worth all of it. Five clean torso shots is a round. One lucky headshot is also a round, and it can arrive at any moment.
That asymmetry keeps a losing player interested. Being 80% down is not the same as being beaten, and it changes how you play a lead: with the bar nearly full you can trade shots, with it nearly empty you should be firing purely to move your head out of the arc. Very few one-button games have a comeback mechanic at all.
The rules a real pistol duel ran on
The joke in Drunken Duel is that neither man can aim. The historical joke is that in a real duel, aiming was close to the least important part of it. Formal pistol duelling ran on a written procedure — the Code Duello, drawn up and agreed at the Clonmel Summer Assizes in 1777 by gentlemen delegates from Tipperary, Galway, Sligo, Mayo and Roscommon, and adopted far beyond Ireland. Its 25 rules are almost entirely about paperwork and conduct, not marksmanship.
Rule 1 sets the tone: "The first offense requires the first apology, though the retort may have been more offensive than the insult." Rule 21 obliged the seconds — each side brought at least one, traditionally three, plus a doctor — to attempt a reconciliation before anyone stood on the field. Rule 22 ended the day's business at any wound serious enough to make a hand shake. And rule 13 closed the obvious escape hatch: "No dumb shooting or firing in the air is admissible in any case." Deliberately missing, the practice known as delope, was against the rules.
The seconds also measured the ground, and the distance was small. When Aaron Burr and Alexander Hamilton met at Weehawken, New Jersey, on 11 July 1804, their seconds paced out ten paces on a ledge above the Hudson and loaded the pistols out of sight. Hamilton died the following afternoon.
Which is where the game rejoins the history. Drunken Duel fixes your feet, removes your aim and leaves you nothing but the choice of instant. The Code Duello did the same in writing: it set the distance, dictated the sequence and forbade opting out with a shot into the trees. In both, the shooting is the part you control least. The procedure is the game.
Drunken Duel vs Drunken Duel 2
Drunken Duel 2 arrived four months later, in November 2020, and changed the win condition rather than the controls. The sequel is fought on a rooftop, and you score when the other stickman goes over the edge, so the energy bar and its hit-location maths are gone. It also deals out four weapons at random — pistols, shurikens, ray guns and a hand-held bazooka — and adds a helicopter that can be shot down onto your opponent. This one is the tighter duel: same arena, same weapon, every point earned by knowing where you put a bullet.
One button each, two people, one keyboard
The reason Drunken Duel keeps turning up on 2 player shooting games lists is that a one-key scheme makes the couch version trivially fair. Player 1 has W, Player 2 the up arrow, and neither has an advantage in reach or key layout — a real problem in most shared-keyboard fighting games. Rounds last seconds, a match to five runs two or three minutes, and nobody needs a tutorial. On a tablet the two buttons sit at the bottom corners and the same match works with two thumbs.
Play Drunken Duel unblocked
Of everything two people can play on one keyboard here, this asks the least of the machine. One key each — W and the up arrow — is two simultaneous presses at most, comfortably inside what even the cheapest classroom keyboard guarantees, and the two keys sit far enough apart that they never interfere. No mouse, no gamepad, no second device, nothing to configure before the first round.
The build is one HTML5 page: 143 files and 6.69 MB in total, of which about 490 KB is the Construct runtime, the project data and the Box2D physics library. That 490 KB is the only part you wait for, because the remaining art and audio arrive as the game reaches them. The canvas is 1000×600, and the page's own source loads no advertising script at all, so nothing inside the build stops a duel to sell you something.
What a filter actually does is worth stating plainly, because Drunken Duel unblocked is a question about the network and not about the game. A filter refuses a hostname. It cannot inspect what a page would have done, and there is nothing here for it to object to in any case: no installer, no plugin, no login, no download, nothing that survives closing the tab. If this page loaded, the duel loaded with it.
If it did not, we cannot fix that from here, and that is the honest end of the answer. A page does not appear on a network that has decided not to fetch it. Ask a teacher to allow the site — a two-minute match at break is a small thing to ask for — or play it at home, where it costs exactly the same nothing.
More games by HiHoy Games
Start with the rooftop sequel, Drunken Duel 2, which comes out of the same Construct 3 project. After that, the rest of HiHoy's two-player catalogue. Stick Duel: Medieval Wars is the closest relative: same Construct 3 physics, two keys per fighter instead of one, polearms instead of pistols. Then Robbery Duel and Stick Fighter 3D, both filed under Hihoy Games by GameMonetize, and Drunken Table Wars, which every portal credits to RHM but which carries HiHoy's package id and wordmark inside the file.
The wider Drunken series shares the publisher rather than the developer. RHM Interactive commissions it from several studios, so Drunken Boxing and Drunken Tug War look like relatives but came from other hands — their builds credit no studio at all, only a first name. If you want more one-key duels regardless of who signed them, 12 MiniBattles packs a dozen into one page. More in our shooting category.
How to play Drunken Duel
- Choose 1 Player or 2 Player on the title screen. 1 Player puts you against the CPU; 2 Player puts a friend on the other side of the same keyboard.
- Learn the one key you get. Player 1 fires with W, Player 2 with the up arrow. On touch screens each side gets its own button. Some portals remap these; the build on this page uses W and the up arrow, and so does GameMonetize's own instruction line.
- Watch the arm, not the opponent. The pistol sweeps through an arc. Fire when the muzzle crosses the head or the chest, not when you feel like it.
- Drain the bar. Feet and hands barely register. Torso hits are the reliable currency. A headshot ends the round on the spot.
- Win five rounds. The match runs to five, so a bad opening round costs you very little and the last one costs you everything.
Things worth knowing before your first match:
- The headshot has a tell. When a bullet that would kill you is in the air, the game drops into slow motion and outlines your figure in white. That is not decoration — it is a window. Fire in that instant and your own recoil can jerk your head far enough for the shot to miss.
- Shoot downwards when you are down. Being knocked flat is not a lost round. A shot aimed at the floor pushes your torso up. Two or three of them and you are standing again, usually while the CPU is still resetting its aim.
- Do not fire on cooldown. The published description's own line is "don't waste bullets", and it is literal: every shot repositions your arm, so a wasted trigger pull hands you an angle you did not choose for the next second and a half.
- The scenery is a red herring. Two bottles and a hanging lamp sit in the arena. All three break loudly and do zero damage to the other player, and they reset each round, so nobody is clearing cover.
Controls
| W (Player 1) | Fire. The left duellist shoots the instant you press it — there is no aim key and no trigger delay |
|---|---|
| Up arrow (Player 2) | Fire for the right duellist, on the same keyboard |
| Touch (mobile & tablet) | Each player taps their own on-screen button, blue on the left and orange on the right |
| Recoil (no key) | Every shot pushes your arm and your body, so firing is also how you move, dodge and get back on your feet |
Features
- One key per player and no aiming — the arm swings on its own, so the whole skill is choosing the moment
- Damage depends on where the bullet lands - a foot takes about 5% of the energy bar, a torso hit about 20%
- A headshot empties the bar at once and ends the round, with a slow-motion warning as the fatal shot travels
- First to 5 round wins takes the match, against the CPU in 1 Player or a friend in 2 Player
- Two bottles and a hanging lamp can be shot for nothing but the noise, and they reset every round
- Plain HTML5 - no download, no account, runs on school Chromebooks and old laptops
Game details
- Developer
- HiHoy Games
- Release date
- July 2020
- Added here
- February 2023
- Technology
- HTML5 (Construct 3, Box2D 2D physics, 1000×600 landscape)
- Platforms
- Browser (desktop), Browser (mobile & tablet, touch), Chromebook
- Classification
- Action , Multiplayer , Shooting
FAQ
How do you win a round in Drunken Duel?
You win a round by emptying the other duellist's energy bar. Damage depends on where the bullet lands, so a body shot chips the bar down over several hits while a headshot empties it in one. Five round wins take the match.
What are the controls in Drunken Duel?
Player 1 fires with W and Player 2 fires with the up arrow key, on the same keyboard. On a phone or tablet each player taps their own button on their side of the screen. There is no aim control at all.
Why can't I aim in Drunken Duel?
That is the design. Your duellist is drunk, so the arm holding the pistol swings on its own and the game never lets you steer it. The only input you have is the timing of the shot, which is why a match is closer to a reaction test than to a shooter.
How much damage does a headshot do?
A headshot takes the whole energy bar and ends the round immediately. The game slows down and outlines the target in white while the fatal bullet is in the air, so you get a fraction of a second to fire and shove your own head out of the way with the recoil.
Is Drunken Duel a 2 player game?
Yes. Pick 2 Player on the title screen and both duellists are human, sharing one keyboard - W against the up arrow. There is also a 1 Player mode against the computer if nobody is around.
Can I play Drunken Duel unblocked at school?
It is one HTML5 page with nothing to install and no login, so it runs inside a locked-down Chrome or Edge tab and on Chromebooks as long as the site itself is reachable. No plugin, no extension, no download.
What is the difference between Drunken Duel and Drunken Duel 2?
The first game is a straight shootout on flat ground decided by an energy bar. Drunken Duel 2 moves the fight to a rooftop, hands out four weapons at random and scores a point when your opponent is knocked off the edge rather than when a bar runs out.
Who made Drunken Duel?
HiHoy Games, a small studio from Denizli in Turkey that has been publishing browser games since 2014. The game is published by RHM Interactive OÜ on twoplayergames.org, which is why several portals credit RHM instead, but the build itself names hihoygames as its author and carries the package id com.hihoy.ragduel. HiHoy also made Stick Duel Medieval Wars, Robbery Duel and SuperHero Fighters.






