About Drunken Boxing 2
Drunken Boxing 2 downloads 27.7 megabytes before it will show you a title screen. The game it is a sequel to needs 567 kilobytes to start and streams the rest while you are already fighting. That gap — roughly forty-nine to one — is the single most useful thing to know about this game, and no page that lists it will tell you.
What you get for the wait is a genuine rebuild rather than a reskin. The first Drunken Boxing was a Construct 3 project running Box2D, a two-dimensional physics library. The sequel is a Unity 2020.3 WebGL build with 3D physics, an active-ragdoll rig on the boxers, a camera that tracks the fight and zooms when the two of them close, and the full Unity post-processing stack layered on top: bloom, vignette, depth of field, chromatic aberration, ambient occlusion, motion blur. The ring is split down the middle in orange and blue, spotlights cut through the haze, and a jumbotron above the canvas heckles the loser between rounds with FASTER and TOUGHER and STRONGER.
What you do not get is a new game. The rules are the ones you already know: two boxers, one energy bar each, a punch on the left arrow and a punch on the right, and the bar empties as you swing. Fourteen punches in a row drained mine to almost nothing, and a boxer with an empty bar is a boxer taking free shots to the head. First to five knockdowns wins. Five outlined stars sit under each energy bar and light up one at a time, with the round counter between them.
It was released in July 2021 by RHM Interactive OÜ, the Tallinn-registered company that has run twoplayergames.org since 2008 — a credit the Unity build confirms in its own configuration, which names RHM Interactive as the company — and the build currently served was compiled in December 2022. On the studio's own portal it holds 4.3 out of 5 from 2,819 votes — the same score as the original, from a fifth of the votes. Five years after the sequel arrived, the 2016 game is still the one people keep rating, with 13,113. That is worth sitting with before you pick one.
What Drunken Boxing 2 actually changed
Set the two games side by side and the honest list of differences is short. Modes: identical, 1P and 2P. Win condition: identical, first to five. Energy bar: identical. Keyboard layout: identical, arrows against WASD. Nothing was added to the rules.
The change is underneath. The original's boxers were 2D sprites driven by Box2D, the same library that powers most browser physics games. The sequel's boxers are 3D meshes on a joint rig — the build contains Unity's ConfigurableJoint, capsule and box colliders, and code that switches limbs in and out of ragdoll on impact. That is why the sequel's staggering reads as a body losing balance while the original's reads as a puppet on a hinge. It is a better-looking wobble and, in fairness to the studio, a genuinely different simulation. It is not a different sport.
If you want the game that started it, Drunken Boxing is still here, and its page covers where the name comes from — zui quan, the Chinese drunken-fist style that real martial artists train and that Jackie Chan put on cinema screens.
The 27 MB question
Here is what a browser has to fetch before Drunken Boxing 2 draws its first frame, measured with gzip negotiated the way a real browser negotiates it:
| File | Size |
|---|---|
GM_DrunkenBoxing2.loader.js |
14 KB |
GM_DrunkenBoxing2.framework.js.unityweb |
92 KB |
GM_DrunkenBoxing2.wasm.unityweb |
6.53 MB |
GM_DrunkenBoxing2.data.unityweb |
21.06 MB |
| Total, all of it blocking | 27.7 MB |
Once downloaded, those two big files decompress to about 27.5 MB of asset data and 22 MB of WebAssembly — roughly 49 MB of memory before a single boxer is drawn.
The first Drunken Boxing loads its engine, its Box2D physics and its whole project definition in 567 KB, then pulls its 140 images and 78 sound files as it needs them. Even counting every last asset, the original totals 8.9 MB spread over 238 files that arrive while you play. The sequel is three times the whole original, and forty-nine times the part you have to wait for.
Some of that weight is the 3D art and the post-processing, which is what you came for. Some of it is not. The build ships 125 compiled feedback classes from the Feel toolkit, its demo assemblies, a mobile haptics library that a browser cannot use, and an in-app-purchase listener in a free web game. None of that runs. All of it downloads.
Drunken Boxing 2 unblocked at school
The game is a plain web page with nothing to install, no plugin and no account, so a school filter is not usually what stops it — if the site loads, the game loads. The real obstacle is different, and worth saying plainly: 27.7 MB over a shared classroom connection takes a while, and a Chromebook with 4 GB of RAM and an integrated GPU has to hold about 49 MB of WebGL data plus whatever else the browser has open. On tired hardware the tab can crawl, drop frames during the post-processing, or reload itself mid-match.
If that is your machine, the original is not a consolation prize — it is the better version for you. It starts in a second, runs at full speed on anything, and plays exactly the same. Use the sequel when you are on a laptop that can carry it, and use the fullscreen button so the 3D ring gets the pixels it was built for.
More games by RHM Interactive
The Drunken shelf is large and most of it is lighter than this one. Drunken Duel 2 is a one-button gunfight — built by HiHoy Games and published under the series name — while Drunken Slap Wars is a slapping contest with the same wobble and Drunken Spin Punch puts the two fighters on a rotating platform. RHM's other big two-player hit is Boxing Random, where the controls and the physics are rerolled every round. For a whole tournament of quick duels, 12 MiniBattles does twelve of them in one game. More two-player brawls are in our action category.
How to play Drunken Boxing 2
- Choose your mode. The title screen offers 1P against the CPU and 2P for two people on one keyboard. Give the loader time; it is moving 27 MB.
- Learn four keys. Player 1: left and right arrows throw the left and right punch, up walks forward, down drops the stance. Player 2 mirrors it on A, D, W and S.
- Watch the bar, not the boxer. The orange bar top-left is you, the blue bar top-right is your opponent. Every punch costs a slice of it and there is no other health meter in the game.
- Put them down. A clean hit sends the other boxer sprawling, the impact throws a burst of sparks, a star lights up on your side and the round counter advances.
- Reach five stars. The match ends on a WINNER screen with a home button and a rematch button.
Tips from playing it:
- The bar is the whole game. Punches are free to throw and expensive to land. Two punches, back off with down, let the bar climb, go again. Players who mash left-right-left-right lose to players who wait, every time.
- Let the camera tell you the range. The 3D camera zooms in as the boxers close and pulls back when they separate. When the view tightens, you are in punching distance — and so is the CPU.
- The CPU has the same tell as in the first game. It swings the moment it is in range, so it runs its own bar down without help. Give ground, count its punches, step in when it stops throwing.
- Corners are worse here than in the original. The ring is modelled in 3D and the boxers have real depth, so a fighter backed onto the ropes has less room to stagger away from a swing. Fight nearer the middle.
- A knockdown is a physics event, not an animation. There is no fixed knockdown clip, so a hit that catches the head sends the ragdoll further than one that catches the body. Aim high when the opponent is upright.
Controls
| ← / → (Player 1) | Throw the left or right punch — each swing takes a bite out of your energy bar |
|---|---|
| ↑ (Player 1) | Walk forward into range |
| ↓ (Player 1) | Drop your stance and give ground while the bar refills |
| A / D (Player 2) | Left and right punch for the second player on the same keyboard |
| W / S (Player 2) | Forward and back for the second player |
Features
- Rebuilt in Unity 2020.3 with 3D characters, a tracking camera that zooms in when the boxers close, and a full post-processing stack (bloom, vignette, depth of field, motion blur)
- Identical ruleset to the original — first to five knockdowns, five stars per side in the HUD, a round counter between them
- One energy bar per boxer that drains with every punch; fourteen swings in a row empties it and leaves you defenceless
- 1P against the CPU or 2P on one keyboard, arrow keys against W, A, S, D
- Colour-split ring with a jumbotron that heckles you between rounds (FASTER, TOUGHER, STRONGER)
- 27.7 MB of Unity WebGL has to arrive before the title screen appears, against 567 KB for the original's engine
- Rated 4.3/5 from 2,819 votes on the developer's own portal, twoplayergames.org
Game details
- Developer
- RHM Interactive
- Release date
- July 2021
- Added here
- July 2019
- Technology
- HTML5 (Unity 2020.3 WebGL, 3D physics, 900×500 landscape)
- Platforms
- Browser (desktop)
- Classification
- Action , Multiplayer
FAQ
Why does Drunken Boxing 2 take so long to load?
Because it is a Unity WebGL build and the browser has to download all of it before anything appears. The four build files add up to 27.7 MB compressed, and they expand to roughly 49 MB in memory. The first Drunken Boxing is a Construct 3 game whose engine and data weigh 567 KB and stream the rest while you play.
Will Drunken Boxing 2 run on a school Chromebook?
Usually, but not always. Nothing needs installing and no plugin is involved, so a locked-down browser is not the obstacle. The obstacles are the 27.7 MB download on shared school Wi-Fi and the WebGL memory it needs afterwards. On a low-RAM Chromebook the tab can stall or reload; the original Drunken Boxing is the safer pick there.
What are the controls in Drunken Boxing 2?
Player 1 uses the arrow keys and Player 2 uses W, A, S and D. Left and right throw the left and right punch and drain your energy bar. Up walks you forward into range and down drops your stance so you can give ground while the bar refills.
How do you win a match in Drunken Boxing 2?
Score five knockdowns. Each side has five outlined stars under its energy bar and one lights up every time the other boxer goes down. The round counter in the middle of the screen ticks up, and the fifth star ends the match with a WINNER screen offering a rematch.
Is Drunken Boxing 2 just Drunken Boxing with better graphics?
Mostly, yes. The rules, the modes, the energy bar and the key layout are unchanged. What changed is the engine: the original runs on Construct 3 with Box2D two-dimensional physics, while the sequel is Unity with 3D physics and an active-ragdoll rig, so the falls and stagger look different even though they behave the same way.
Can you play Drunken Boxing 2 on a phone?
Not reliably. GameMonetize lists it as a desktop-only title and the game is built around two sets of keyboard keys. There is no on-screen control layout in the version served here, so treat it as a keyboard game and use the original Drunken Boxing if you want to play on a touchscreen.
How do you beat the CPU in Drunken Boxing 2?
Do not throw punches you have not earned. The CPU swings as soon as it is in range and empties its own bar quickly, so hold down to give ground, let it gas itself out, then step in with up and land two clean punches. Matches are decided by whoever still has energy in the bar, not by whoever presses fastest.
Who made Drunken Boxing 2?
RHM Interactive OÜ, a company registered in Tallinn, Estonia, that has run the browser portal twoplayergames.org since 2008. Its name is written into this game's Unity build as the company, so the credit is verified rather than assumed. RHM also made Drunken Slap Wars and the Random family, though not every Drunken game is its own: Drunken Duel and Drunken Table Wars were built by HiHoy Games and published here.






