About Volley Random
Volleyball is built on a rule most people who play it at the beach have never read: you are not allowed to stop the ball. FIVB rule 9.2.2 puts it in one line — the ball must not be caught or thrown, and it can rebound in any direction. Every other big-ball sport lets you hold possession; volleyball does not, which is why the whole game is bump, set, spike instead of dribbling. Volley Random is the version where breaking that rule is not just illegal, it is impossible: the only thing your controller can do is jump.
That is the entire input. One key per side, and it makes both of your characters hop. You cannot walk left, you cannot aim, you cannot choose to set instead of spike. The button accelerates each ragdoll in whatever direction it is already swinging, so a well-timed press turns a flailing pixel puppet into a passable dig and a badly timed one plants it face-first while the ball lands behind it.
Then there is the part that gives the series its name. After every point, the game rerolls itself. The studio's description names three things that can change — the court, the ball and the players — and CrazyGames adds the specifics: one round you are playing with a football, the next your arms are twice as long, the next the ball is heavier, or the physics has quietly been rewritten. That is not only comedy. It resets the skill gap every twenty seconds, which is how a first-timer takes points off someone who has played for months.
RHM Interactive OÜ built it — a Tallinn studio that has run twoplayergames.org since 2008 and made the whole Random family. The HTML5 version landed in February 2021, the Android and iOS apps in December 2022, and the web build was last updated on 6 April 2023. On the studio's own portal it holds 4.3 out of 5 from 13,699 votes; CrazyGames rates it 8.8 out of 10; the Android app sits at 4.2 from 463 reviews with over 100,000 downloads. Basket Random is the bigger hit, but this is the one where the source sport's rules and the one-button gimmick line up best.
What changes after every point
The randomiser is the game. RHM Interactive's own store description names three categories — "the playing court, ball and players may change" — and each rewrites a different part of the physics:
- The court. A new location every round, which changes the surface your ragdolls land and slide on.
- The ball. Not always a volleyball. CrazyGames records rounds played with a football, and rounds where the ball is bigger or heavier. A heavy ball drops through your jump instead of popping off it; a light one sails long.
- The players. Body modifications — longer arms is the example the sources name — that change your reach without changing anything about the controls.
- The physics itself. Altered between rounds on top of the other three, which is why a jump that cleared the net last point may not clear it now.
No public source lists the full set of courts, balls and body types, so this page will not pretend to one. The principle is enough: nothing about the last point is guaranteed to be true in this one.
The rule that makes volleyball volleyball, and the format Volley Random copies
Two facts from the FIVB rulebooks explain almost everything about how this game feels.
First, the no-catch rule. Rule 9.2.1 says the ball may touch any part of the body — head, forearms, shins, anything. Rule 9.2.2 immediately limits it: "The ball must not be caught and/or thrown. It can rebound in any direction." Rule 9.3.3 names the fault: a CATCH is when the ball is caught or thrown and does not rebound from the hit. That one restriction is why volleyball has no possession and no clock, and why players build a three-touch chain instead of running with the ball. A normal volleyball video game has to simulate the rule and referee it. Volley Random has nothing to referee, because a jump key cannot hold anything. The central law of the sport is enforced by the absence of a button.
Second, the two-player format. Volley Random does not put six players a side on an 18 × 9 m court — that is indoor volleyball, rule 1.1. It puts two on a short court, and the FIVB beach rulebook describes exactly that team: rule 4.1.1, "A team is composed exclusively of two players"; rule 7.3.1, both players "must always be in play"; rule 7.4.1, "The players are free to position themselves. There are NO determined positions on the court"; rule 15.2.2, "There are no substitutions." Beach volleyball is 16 × 8 m of sand with no setter, no libero, no bench and no rotation to track. That is why the studio's advice to spread your two characters across the court is less a game tip than beach volleyball's actual defensive problem.
The one thing the game does not copy is the scoring. A beach set runs to 21 points with a two-point margin and a deciding third to 15 (rules 6.2 and 6.3.2); indoors it is 25, and a fifth set to 15. Volley Random plays to 5, flat, no margin — beach volleyball compressed by a factor of four, which is about right when the court is going to look different in twenty seconds anyway. And where the real sport caps you at three touches — with the block counting as one of them on sand (beach rule 14.4.1) but not indoors (rule 9.1) — Volley Random counts nothing at all.
Two players, two keys, one keyboard
This is a 2 player volleyball game before it is anything else, and the control scheme is the reason. W and the up arrow sit far enough apart that two people can share a laptop without elbowing each other — the same layout RHM Interactive uses across Basket Random, Soccer Random and Boxing Random, so a friend who has played any of those already knows this one. Nobody has an advantage from knowing the controls better, because there is only one control.
Matches are short by design: five points, a couple of minutes, and the loser wants an immediate rematch because the court they lost on is not coming back. On a tablet the screen splits down the middle and each player taps their own half, which makes it one of the few two-player games that works on a single phone held sideways. There is no online mode — like the rest of the Random series, this is a same-room game.
Play Volley Random unblocked at school
One thing separates this build from the rest of the series, and it is in your favour. Its page carries six script tags: an inline one that stops the arrow keys scrolling the window, the Box2D physics library, a support check, the offline client, the main runtime, and the service worker registration. Not one of them is an advertising script. The other three Random games load the publisher's SDK; this build does not, so nothing inside it can stop a rally to show you something.
The service worker is the second detail worth having. On the first visit it caches the file list the build ships — 70 files and 1.41 MB — and on the next visit the browser serves those from its own disk. School Wi-Fi that drops for ten seconds mid-match, which is the normal state of school Wi-Fi, no longer takes the game down with it. Of that total, about 479 KB is runtime and physics, and it is the only part you ever wait for.
Which leaves the filter. Blocklists are bought by category rather than written game by game, so a page is refused for the shelf it was filed on, not for what it contains. Nothing about Volley Random unblocked is a property of this game: no installer runs, no extension is added, nothing is written to the machine, and closing the tab is the entire exit process. If the page loaded, you are already past the only obstacle there was.
If it did not, the two honest options are asking a teacher to make an exception and playing at home. Neither is exciting. Both are better than the workarounds people suggest, which get the student in trouble and not the filter.
More games by RHM Interactive
The Random series is four sports on the same one-button ragdoll engine, all from the same Tallinn studio: Basket Random, the most-played of the family, where the hoop and the ball change every basket; Soccer Random, the same idea with goals and a randomised pitch; and Boxing Random, which swaps the net for a ring. From the other line RHM publishes, the physics duels, Drunken Boxing came first, in 2016: same shared keyboard, same ragdolls, first to five knockdowns. And for a two-player session that is not RHM at all, 12 MiniBattles packs a dozen one-key duels into one page. More like this in our sports category.
How to play Volley Random
- Pick 1 Player or 2 Player. 1P puts you against the CPU. 2P shares one keyboard.
- Learn your one key. The left side (red) jumps with W, the right side (blue) with the up arrow. That is the complete control scheme. On a phone or tablet, tap the half of the screen your characters stand on.
- Remember you control two bodies. Every press jumps both of your ragdolls. Where they are standing when you press decides which one reaches the ball.
- Keep the ball off your floor. A ball that lands on your side is a point for the opponent, as in real volleyball — but there is no three-hit limit here, so touch it as often as you can.
- Get to 5. First side to five points wins, and the next match starts on a different court with a different ball.
Tips:
- Press on the bounce, not before it. The studio's own guide singles this out: a fast serve comes from syncing your press to the moment the ball is bouncing well. Press early and your characters land before the ball arrives.
- Attack while they are down. A fallen ragdoll needs a moment to stand up, and the guide's advice is to hit while the opposing players are on the floor. That is the closest thing here to a spike.
- Do not stack your two characters. The studio says to keep them spread across the whole court. Two puppets in the same spot cover one spot.
- Re-read the court every point. Longer arms change your reach, a heavier ball kills the bounce you counted on, a new floor changes how far you slide. Spend the first exchange finding out what changed.
Controls
| W (left side, red team) | Jump — and hit the ball with whatever body part gets there first. Both of your ragdolls jump on the same key |
|---|---|
| ↑ (right side, blue team) | The same single action for the second player, on the same keyboard |
| Touch | On a phone or tablet, tap the half of the screen your two characters are standing on |
| (no direction keys) | You cannot aim. The button accelerates each character in the direction it is already swinging, so timing is the only input that matters |
Features
- One key per side controls two ragdolls at once — the whole game is a single jump, timed
- First to 5 points wins, so a full match lasts a couple of minutes
- The playing court, the ball and the players themselves change after every point — footballs, oversized or heavy balls, longer arms, altered physics
- 1 Player against the CPU or 2 Players on the same keyboard; there is no online mode
- Touch controls built in — unlike Basket Random and Soccer Random, this build is flagged as mobile-ready in the GameMonetize feed
- 4.3 out of 5 from 13,699 votes on the studio's own portal, 8.8 on CrazyGames, and over 100,000 downloads of the Android version
- Part of RHM Interactive's Random series alongside Basket Random, Soccer Random and Boxing Random
Game details
- Developer
- RHM Interactive
- Release date
- February 2021
- Last updated
- April 6, 2023
- Added here
- August 2021
- Technology
- HTML5 (2D ragdoll physics, 800×450 landscape)
- Platforms
- Browser (desktop), Browser (mobile & tablet, touch), Chromebook
- Classification
- Multiplayer , Sports
FAQ
How many points do you need to win in Volley Random?
Five. The first side to reach 5 points takes the match, with no two-point margin required. That makes a full game roughly two minutes long, which is why it works so well as a best-of-three between friends.
What are the controls in Volley Random?
One key per team. The left side jumps with W, the right side jumps with the up arrow, and on a touchscreen each player taps their own half of the screen. There are no direction keys — the button accelerates your ragdolls in whatever direction they are already swinging.
Is Volley Random a 2 player game?
Yes. Two people play on one keyboard, one on W and one on the up arrow, or on one tablet with each player tapping their side. There is also a 1 Player mode against the CPU, but no online multiplayer.
What changes after every point in Volley Random?
The studio's own description says the playing court, the ball and the players may all change. In practice that means a new location each round, a different ball — sometimes a football, sometimes a bigger or heavier one — and body modifications such as longer arms, plus tweaks to the physics itself.
Can you catch or hold the ball in volleyball?
No. FIVB rule 9.2.2 states that the ball must not be caught or thrown and can rebound in any direction, and rule 9.3.3 lists a catch as a fault. Volley Random takes the rule literally — there is no grab button, only a jump.
How many players are on a beach volleyball team?
Two. FIVB beach rule 4.1.1 says a team is composed exclusively of two players, both of whom must always be in play, with no substitutions and no fixed positions on the court. That is exactly the format Volley Random copies, only played to 5 points instead of 21.
Can I play Volley Random unblocked at school?
It is a single HTML5 page with no plugin, no download and no account, so it runs on a school Chromebook or a locked-down browser as long as the site itself is reachable. Press Play on this page and it starts in the tab.
Who made Volley Random?
RHM Interactive OÜ, a studio based in Tallinn, Estonia, which has run the two-player portal twoplayergames.org since 2008. The web version arrived in February 2021 and the Android and iOS apps in December 2022.






