Friends Battle Crepgun

Friends Battle Crepgun

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Friends Battle CrepgunGameMonetize partner studio · 0 plays
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What the publisher says about Friends Battle Crepgun

Are you ready to battle with your friend? Arrows are coming from all directions, so be careful. If you want to defeat your friend, you must avoid the arrows. If you can go on without getting hit by arrows for 10 seconds, you win the game. Every time an arrow hits you, the duration will increase by 1 second, so you must be very careful. You need to defeat your friend. Beat your friend and be the winner. You have 10 seconds to win. Be very careful, arrows are everywhere.

Controls, as supplied: The red player moves using the WASD keys The blue player moves using the arrow keys Dodge arrows for 10 seconds and win

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Friends Battle Crepgun ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
January 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Action , Arcade , Multiplayer
Download size
0.7 MB
Ad requests
10 (some)
Has a save
Yes
Built with
Construct 3
Sounds
3
Gamepad
No
Pixel art
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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