Friends Battle Eat A Food

Friends Battle Eat A Food

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Friends Battle Eat A FoodGameMonetize partner studio · 0 plays
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What the publisher says about Friends Battle Eat A Food

Are you ready to grow and shrink? In this adventure, you need to be careful about what you eat. The one who grows the most before time runs out wins. To grow, you need to eat apples. But dont forget, you need to eat the right apples because some apples are poisonous and can make you shrink. Stay away from the poisonous apples. Catch the falling apples from above and win the game. You should compete with your friend in a competitive showdown. Collect the apples and grow like a giant.

Controls, as supplied: Press the S key or the Down Arrow key to push or hit The player with the most points in 120 seconds wins Use the WASD keys or the Arrow keys to move

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Friends Battle Eat A Food ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
April 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Action , Arcade , Multiplayer
Download size
0.5 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Gamepad
No
Pixel art
Yes
Native resolution
960×540
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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