Fantastic Orange

Fantastic Orange

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Fantastic OrangeGameMonetize partner studio · 0 plays
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What the publisher says about Fantastic Orange

Collect the orange to the bucket, physics based orange balance Game story begins with Richer and his grandfather. Grandfather suggested to Richer to play a game as he is busy most of the time for study. Game is simple but a little bit tricky. Player has to help Richer to collect oranges in the specified bucket by balancing them one to another blocks. Be careful! Orange is destroyed if it collides with the spikes, so be wise and use your brain to find a simple way to collect it. Features of this game: High Quality graphics Game size is minimal Super simple controls Interesting quests.

Controls, as supplied: How to play Android Use On-Screen touch buttons to control the blocks PC Move Left - Press ldquo Left Arrow rdquo Move Right - Press ldquo Right Arrow rdquo

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Fantastic Orange ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
April 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual
Download size
17.5 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
29
Sounds
22
Gamepad
No
Native resolution
1080×1920
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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