Duoland

Duoland

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

DuolandGameMonetize partner studio · 0 plays
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What the publisher says about Duoland

Two siblings are on their way to becoming little pirates, and you should join the adventure too. The little pirates are searching for chests and collecting treasures in my name. Each sibling is looking for different gems and chests on the island, so they must sequentially find the chests that belong to them. The first rule of being a pirate is to collect everything on the island, including all the coins. After collecting everything, a hidden pirate ship will suddenly appear in the top right corner of the island. Get on that ship and escape from the island.

Controls, as supplied: Players use WASD AND Arrow key keys to move Mobile gameplay mobile touch control is available Open all the chests collect all the diamonds and gather all the gold Run to the ship

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Duoland ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
December 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Multiplayer
Download size
2.9 MB
Ad requests
6 (some)
Has a save
Yes
Built with
Construct 3
Levels
9
Sounds
1
Gamepad
No
Pixel art
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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