How was it?
What the publisher says about Driving Forklift Sim
This amazing forklift simulator features a full-manual forklift driving adventure game. Pallets are being picked up from various areas of the warehouse and hurriedly delivered to the needed place. In some stages of this difficult forklift simulator, which is by far the best and most realistic forklift game in the shop, you may be asked to perform many pickups as you fall in a restricted amount of time from a vehicle parking lot. The forklift driver is always on the edge of his seat, racing against the clock, completing work at breakneck speed, and seeking new adventures. This vehicle is equipped with several gears, making it simple for you to complete your tasks on time. In one of the greatest forklift games in the world, you may need to hurry up to even get to your goal as soon as possible, so use the rapid driving gears, but in other locations, where you must carefully pick up some delicate items, use the low gear to complete your task.
Controls, as supplied: WASD - DRIVE
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Driving Forklift Sim ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- January 2022
- Technology
- HTML5
- Platforms
- Browser (desktop)
- Download size
- 28.6 MB
- Ad requests
- 3 (few)
- Has a save
- Yes
- Built with
- Unity 2020.3.19f1
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








