BusParking

BusParking

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

BusParkingyiyuan · 0 plays
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What the publisher says about BusParking

This is a challenging and fun simulation parking game designed for players who love driving and pursue precise operations. In this highly realistic 3D gaming world, you will transform into a highly skilled driver, facing various complex and ever-changing parking scenes, each level testing your driving skills and spatial judgment ability. Exquisite 3D graphics and realistic sound effects make you feel as if you are in a real driving environment. While enjoying the fun of gaming, one can also learn practical parking techniques and enhance their awareness of driving safety in real life. The game includes over a hundred carefully designed levels,

Controls, as supplied: Keyboard key c to switch lenses Keyboard key r switches forward backward Keyboard button w come on Keyboard key s brake Turn left on keyboard key a Turn right on keyboard key d Press the ESC key on the keyboard to pause the game

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about BusParking ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
yiyuan
Added here
July 2023
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Casual
Download size
50.3 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Unity 2020.3.48f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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