Dark Assassin

Dark Assassin

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Dark AssassinGameMonetize partner studio · 0 plays
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What the publisher says about Dark Assassin

Escape from the Dark Assassin full of traps and mysterious adventures. This Dark Castle adventure game will challenge your capability to solve the mysterious traps in each level. Explore the world of darkness with a smooth simulation with Zenith, be careful when crossing above the spikes and movable spikes. If player falls down from platform or movable platform, the game will be over. So be wise and control your player as required. Main object is the Key , find the key and the castle door will open then you can go towards the next level. Features of this game: High Quality graphics Game size is minimal Super simple controls

Controls, as supplied: Use ldquo Arrow Buttons rdquo or ldquo WASD rdquo to control the player

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Dark Assassin ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
March 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual
Download size
15.3 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
14
Sounds
17
Gamepad
No
Native resolution
960×540
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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