How was it?
What the publisher says about cloudy cleaning
The world of Aqualune had always been a place where water and life danced together. Its floating islands drifted lazily across seas of shimmering blue, connected by streams that glowed like ropes of liquid starlight. Children played beside crystal ponds, and elders fished from silver rivers that sparkled even at midnight. Water was not just a resource in Aqualune it was the heartbeat of the entire world. But the heartbeat began to falter. No one noticed it at first. A few strange bubbles rising from the deep lakes. A patch of murky water near the docks. A fountain that sputtered instead of singing. The elders shrugged it off, believing natu
Controls, as supplied: Mouse click or tap to play
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about cloudy cleaning ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Download size
- 0.8 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Sounds
- 5
- Compiled
- November 2025
- Gamepad
- No
- Native resolution
- 768×1366
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








