Bubble Merge 2048

Bubble Merge 2048

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

Bubble Merge 2048Supercode Games · 0 plays
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What the publisher says about Bubble Merge 2048

Welcome to Bubble Merge 2048, where classic 2048 meets exciting bubble-blasting action! Shoot, merge, and blast through puzzles filled with colourful bubbles and challenges. Match numbers and colours, solve brain-teasing puzzles, and smash obstacles as you journey through this one-of-a-kind adventure. Features: - Unique Challenges: Every level introduces fresh puzzles, obstacles, and surprises. - Boosters & Power-Ups: Unlock dynamite, rockets, and more to clear tricky stages. - Win Rewards: Collect stars on each level to open Star Chests with rewards. - Realistic Physics: Watch the bubbles bounce and interact like real life!

Controls, as supplied: - Swipe Aim amp Shoot Fire your ball at matching numbers and colours - Merge for Victory Combine bubbles to create higher numbers and reach the target - Break Obstacles Smash through barrels and boxes to clear the level

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Bubble Merge 2048 ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
Supercode Games
Added here
November 2019
Technology
HTML5
Platforms
Browser (desktop)
Classification
Puzzle
Download size
24.5 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2022.3.48f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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