How was it?
What the publisher says about Block Rush
Welcome to Block Rush, a vibrant and addictive match-three puzzle game that will keep you entertained for hours. Match and blast your way through a variety of levels filled with colorful animal-themed blocks. With each match, you score points and clear the board, but be quick and strategic to reach the highest scores! Features: Engaging Levels: Enjoy numerous levels, each uniquely designed to challenge your matching and strategic skills. As you progress, the levels become more complex and exciting. Colorful Graphics: Immerse yourself in the vibrant and playful graphics that bring the animal-themed blocks to life.
Controls, as supplied: How to Play Match Blocks Tap on groups of three or more adjacent blocks of the same color to match and blast them Score Points Each match scores points and clears the blocks from the board The larger the group of blocks the higher the score Strateg
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Block Rush ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- May 2018
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Puzzle
- Download size
- 2.7 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Levels
- 3
- Sounds
- 5
- Gamepad
- No
- Native resolution
- 480×854
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








