TrollHead to Face

TrollHead to Face

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

TrollHead to FaceGameMonetize partner studio · 0 plays
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What the publisher says about TrollHead to Face

In this adventure, the troll-faced stick must remain calm and humorous as he needs to survive in this sky parkour challenge. The troll-faced character must be fast and collect all the gold before time runs out. He needs to gather the gold, run, and reach the black portal. Surviving in this perilous world full of parkours is truly difficult. To survive, you must run very quickly. You need to collect the gold safely and pass each parkour without falling down. Navigate through the obstacles on the way and reach the portal.

Controls, as supplied: You can move by pressing the WASD keys The game features double jumping Reach the portal before time runs out

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about TrollHead to Face ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
GameMonetize partner studio
Added here
May 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Multiplayer
Download size
3.2 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
9
Sounds
2
Gamepad
Yes
Pixel art
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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