Tetra Challenge

Tetra Challenge

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Tetra ChallengeGameMonetize partner studio · 0 plays
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What the publisher says about Tetra Challenge

Are you looking for a new and exciting Tetris puzzle game?Then you are at the right place. Welcome to ‘Tetra Challenge’.It is the most advanced and engaging tetris reverse puzzle game.It will test your gaming skill to complete the level. The main object of this game is to place the block in the right position,if the match goes right,you will be rewarded.If you fail to do so,the automatic moving block will fill the game area and the game will be over. Features of this game: High Quality graphics Game size is minimal Super simple controls Interesting quests

Controls, as supplied: How to play Android Touch and place the blocks to the right position to match correctly PC Use Mouse and place the blocks to the right position to match correctly

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Tetra Challenge ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
March 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
21.2 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
11
Gamepad
No
Native resolution
720×1280
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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