How was it?
What the publisher says about Shadow Strike
Kill the enemies to complete the mission, Collect stars to reach the next destination. Explore the enemy world and danger enemies, execute them and more exciting challenges waiting for the player. Be Careful! While exploring the enemy world as those enemies have deadly weapons is very dangerous and deadly traps can harm the player and game will be over. If you like genres such as adventure, action, rpg, platform, quests or just want to have a good time then this game is for you. Features of this game: High Quality graphics. Game size is minimal. Super simple controls. Interesting quests.
Controls, as supplied: How to play Android Use On-Screen touch buttons to control the player PC Move Left - Press ldquo A rdquo Move Right - Press ldquo D rdquo Jump - Press ldquo W rdquo Jet-Pack - Press ldquo J rdquo Shoe-Jet - Press ldquo K rdquo Fire - Press
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Shadow Strike ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- March 2019
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Casual
- Download size
- 42.9 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Levels
- 10
- Sounds
- 33
- Gamepad
- Yes
- Native resolution
- 7040×720
- What it tells you to press
- USE JET TO GET THE STAR
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








