Road Fixer

Road Fixer

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Road FixerDenYa · 0 plays
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What the publisher says about Road Fixer

Engaging puzzle game that challenges players to clear obstacles and pave the way for a car to successfully navigate to the end of the road. With numerous thrilling levels, players will encounter a variety of obstacles that require strategic thinking and problem-solving skills to overcome. Diverse Levels: Enjoy the challenge of tackling several dozen levels, each presenting a unique set of obstacles and puzzles. Numerous Obstacles: Encounter a wide array of obstacles that stand in the cars way. Beautiful graphics that enhance the gaming experience, making the journey through each level visually appealing. Immerse yourself.

Controls, as supplied: Use mouse or tap to move controls for fix obstacles - Levers and obstacles are connected by color - The orange twister needs to be twisted left or right - The blue button needs to be pressed and held - The green stick needs to be moved left or right

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Road Fixer ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
DenYa
Added here
January 2019
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Driving , Puzzle
Download size
5.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Unity 2022.3.13f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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