How was it?
What the publisher says about Ramp race
In this exciting race, you will have a unique opportunity to become a master of high-speed tracks! Buy and customize cars to suit your style: choose spoilers, change the color, improve each element. Every day, get gifts and new bonuses that will help you achieve success faster. Test your strength on many different levels, full of unexpected obstacles that will make each race unpredictable and exciting. Compete with other players, climb the leaderboard and prove that you are the best racer! Ramp jumps, sharp turns and competitive spirit await you on every level. Are you ready to become number one? Your rivals are already at the start
Controls, as supplied: Controls on the computer WASD - control the car forward backward left right R - restart the level H - exit to the main menu Space - stop the car For mobile devices the game interface is used
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Ramp race ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
See the games we have written up · Browse more Driving Games
Game details
- Developer
- GameMonetize partner studio
- Added here
- September 2023
- Technology
- HTML5 (WebGL)
- Platforms
- Browser (desktop)
- Download size
- 43.2 MB
- Ad requests
- 0 (few)
- Has a save
- Yes
- Built with
- Unity 2022.3.4f1
- Gamepad
- Yes
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








