Popit World

Popit World

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Popit WorldGameMonetize partner studio · 0 plays
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What the publisher says about Popit World

Popit World – Pop, Relax & Unlock New Objects! Dive into Popit World, the most relaxing and addictive game for all ages. Explore a colorful universe full of adorable objects: ice creams, cats, flowers, kawaii shapes and many more surprises. Each popit is designed for you to enjoy pressing every bubble while you unwind and have fun. Your goal is simple and super satisfying: press all the bubbles to complete each popit and unlock new objects. But don’t get too comfortable… if you take too long, the bubbles will reset and you’ll have to start again! Test your skills in Time Trial Mode, where you must press as many popits as possible before

Controls, as supplied: Touch or mouse click

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Popit World ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
February 2026
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual , Clicker , Kids
Download size
26.6 MB
Ad requests
20 (a lot)
Has a save
Yes
Built with
GDevelop
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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