How was it?
What the publisher says about Popcorn Times
Popcorn time is a game that is very suitable for those of you who like relaxing games. Popcorn game that you can play anywhere and anytime. With a popcorn popper, you can pop the popcorn until its completely filled. You may be wondering, is the popcorn pop game even fun? So why dont you try playing it now? To play this popcorn game you also have to pay attention to popcorn trivia, because you will be required to fill the bucket until it is full and the popcorn must not spill or get out of the bucket. So you have to be careful when filling the bucket with the popcorn maker. Feature : - 80 Levels - Interesting animation - Design and effect
Controls, as supplied: - Touch and hold on the screen to make popcorn - Fill the container with popcorn until it is full - Wait for the timer to run to ensure you have successfully filled the container with popcorn
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Popcorn Times ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- October 2017
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Download size
- 0.8 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Sounds
- 8
- Gamepad
- No
- Native resolution
- 1080×1920
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








