Nightshade Archary

Nightshade Archary

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Nightshade ArcharyGameMonetize partner studio · 0 plays
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What the publisher says about Nightshade Archary

Explore the world of archery action with a smooth simulation and gameplay of ‘Nightshade Archery’.Be aware of the obstacles.In the gameplay you have to jump only on your arrow to reach the higher tiles.You have to deal with different enemies in each level .You can attack and destroy the enemies with your Arrow.If your body touches the enemy you will die. The main object in this game is the ‘Key’.You will have to find the key and collect to open the door( which is set at the end of the level) to complete the level.

Controls, as supplied: How to play Android Press LEFT arrow key on the left side of the screen to move Left Press RIGHT arrow key on the left side just beside of the LEFT arrow key of the screen to move Right Press Jump signed key on the right side of the screen to JUMP P

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Nightshade Archary ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Adventure Games

Game details

Developer
GameMonetize partner studio
Added here
March 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Adventure
Download size
28.8 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Construct 3
Levels
15
Sounds
7
Gamepad
No
Native resolution
1280×720
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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