MR.COP MASTER

MR.COP MASTER

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

MR.COP MASTERGameMonetize partner studio · 0 plays
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What the publisher says about MR.COP MASTER

1. Destroy them all and save the world! MR.COP MASTER is on a secret mission. Use your deadly accuracy and precision to keep the bad guys! Whether it is a spy, agent, zombie, lumberjack, alien they are all here to take over the world and only a MASTER can take them down and save the world. 2. Unlock Epic Missions So many enemies and levels for you to take down, each with their own unique twist! How smart are you? Can you solve all the puzzles? Shoot bullets that ricochet, bounce, or simply go in a straight line! Use your bullets to make objects fall and explode. Create chain reactions and do whatever it takes to get your target!

Controls, as supplied: use the mouse to aim the shooting point and shot touch and drag to aim release touch to shot

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about MR.COP MASTER ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Shooting Games

Game details

Developer
GameMonetize partner studio
Added here
May 2020
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Shooting
Download size
4.2 MB
Ad requests
4 (some)
Has a save
Yes
Built with
Construct 3
Sounds
5
Gamepad
No
Native resolution
1708×960
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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