Funny Fruits: Merge and Gather Watermelon

Funny Fruits: Merge and Gather Watermelon

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Funny Fruits: Merge and Gather WatermelonTidecrest Creations · 0 plays
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What the publisher says about Funny Fruits: Merge and Gather Watermelon

Collect the cheerful fruits! Merge them to help them evolve into something even tastier: when identical fruits touch, they transform into a new type, becoming even larger. Hurry to gather as many as you can to prevent the box from overflowing. Can you collect all the fruits and grow a huge watermelon? Compete with friends to see who can earn the highest score!

Controls, as supplied: CONTROLS Use the mouse to move fruits Click on the game field to release a fruit GAME RULES When two fruits of the same type touch they merge into a larger fruit of the next level If the fruits overflow the box the game ends

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Funny Fruits: Merge and Gather Watermelon ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
Tidecrest Creations
Added here
April 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
15.3 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Unity 2022.3.12f1
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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