How was it?
What the publisher says about Fruit Merge Master
Fruit Merge Master – The Ultimate Juicy Puzzle Game! Get ready for a fun and addictive fruit-merging experience in Fruit Merge Master! Drop and combine matching fruits to create bigger ones, score high, and fill the glass container without overflowing. The larger the fruit, the more points you earn! How to Play: Tap and hold to aim where your fruit will drop. Match identical fruits to merge them into a bigger one. Keep merging and scoring, but don’t let the fruits spill over! Game Features: Simple yet challenging gameplay! Beautiful and colorful fruit graphics. Compete for high scores and become the merge master! Easy
Controls, as supplied: How to Play Tap and hold to aim where your fruit will drop Match identical fruits to merge them into a bigger one Keep merging and scoring but don rsquo t let the fruits spill over Game Features Simple yet challenging gameplay Beautiful and
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Fruit Merge Master ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- August 2023
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Puzzle
- Download size
- 1 MB
- Ad requests
- 3 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Sounds
- 6
- Gamepad
- No
- Native resolution
- 720×1280
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








