How was it?
What the publisher says about Frosty Quest
Frosty Quest is a fun and exciting match-3 puzzle game set in a magical winter wonderland. In this icy adventure, players must match and align adorable winter-themed characters to score points and clear the board. As the levels progress, the difficulty increases, making every new stage a thrilling challenge. With charming graphics, festive music, and easy-to-learn mechanics, Frosty Quest offers an entertaining and addictive experience for players of all ages. Key Features: Winter-Themed Graphics: Enjoy beautifully designed characters and environments inspired by winter and snow. Match-3 Puzzle Gameplay: Engage in classic match-3 mechanics wh
Controls, as supplied: Desktop Use your mouse to click and match 3 or more identical winter-themed characters in a row Mobile Tap on the screen to select and match characters Swapping Drag a character to swap its position with an adjacent character to form a match of 3 or
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Frosty Quest ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- August 2018
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Puzzle
- Download size
- 10 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Sounds
- 9
- Gamepad
- No
- Native resolution
- 960×540
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








