Flag Merging Puzzle Game

Flag Merging Puzzle Game

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Flag Merging Puzzle GameGameMonetize partner studio · 0 plays
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What the publisher says about Flag Merging Puzzle Game

Are you ready to discover the flags of the world? With 8 language options (English, Russian, French, Turkish, Spanish, German, Italian, and Portuguese), 75 challenging levels await you. Beat the clock by grabbing and dropping the flags that appear , then merge two identical flags to clear the target ones! As each level gets harder, you can unlock 12 mysterious achievements ‍ and power up with two upgrades: increase your coin rewards and gain extra starting time . Show your strategy, speed, and reflexes to become the ultimate flag master!

Controls, as supplied: New flags will drop from above Drag and drop them anywhere with your finger Merge two identical flags to clear them and earn coins Complete the required flag goals before time runs out to advance to the next level Spend your coins wisely on upg

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Flag Merging Puzzle Game ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Puzzle Games

Game details

Developer
GameMonetize partner studio
Added here
January 2025
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Puzzle
Download size
12.2 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Godot 4.5.0
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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