Crazy Bouncer

Crazy Bouncer

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Crazy BouncerGameMonetize partner studio · 0 plays
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What the publisher says about Crazy Bouncer

Bounce your way to victory! Take control of a bouncy ball in this fun and challenging platformer. Jump, roll, and dodge through tricky obstacles, deadly traps, and moving platforms as you aim to reach the green flag at the end of each level. Master the timing of your jumps by charging and releasing to gain extra height. Precision and patience are the key—can you make it through all levels without falling? With colorful graphics, satisfying controls, and physics-based gameplay, this game is perfect for fans of casual and skill-based games. Reach the green flag, avoid the red zones, and prove your bouncing skills!

Controls, as supplied: Controls Arrow Keys or A D ndash Move Left Right Spacebar ndash Hold to charge jump release to jump Touch Controls Mobile Tap left side to move Tap and hold right side to charge jump release to jump Timing and precision are key Hold your jump

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Crazy Bouncer ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
April 2024
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade
Download size
5.4 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Godot 4.4.1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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