Baby Noob vs Heroman 2 Player

Baby Noob vs Heroman 2 Player

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Baby Noob vs Heroman 2 PlayerGameMonetize partner studio · 0 plays
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What the publisher says about Baby Noob vs Heroman 2 Player

Baby Noob and Heroman are lost in the forest. They need to reach home safely. Baby Noob is a master at unlocking chests, so he must open all the chests in the forest and find the mysterious key hidden deep in the forest at a house. Although Heroman is fearless, the monsters are huge and enormous, so he must be very careful. To defeat the monsters, he should use his sword. Some houses have iron doors, and he must use his sword to break those doors. Collect all the diamonds and find the key.

Controls, as supplied: Use the WASD and Arrow Keys to move Press the P key to throw the sword Playable on both mobile and PC Collect all the diamonds and obtain the golden key Find both chests in the game Reach the house at the end of the game safely

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Baby Noob vs Heroman 2 Player ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
April 2023
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Multiplayer
Download size
2.9 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
14
Sounds
3
Gamepad
Yes
Pixel art
Yes
Native resolution
320×180
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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