456 - Squid Game

456 - Squid Game

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

456 - Squid Gamekidsgame · 0 plays
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What the publisher says about 456 - Squid Game

Welcome to Squid Game: Six Games Challenge. A fair game with 455 other players endless levels are waiting for you to squid game challenge. All 456 players are poor and want money for their future and present life. Don't get eliminated and make your way to the top for the 486 billion won prize pool!! and its squid game challenge where people come to that platform where they perform many tasks to save their lives. and the red light point is don't allow you to move your body. All 456 players are poor and want money for their future and present life. You start the battle with count master in the crowd challenge there are no chances for you to feel lonely Because there are many squids game challenges. All the players should be stopped when she stops saying Red Light. All the player who complete the tasks and be a squid game challenge winner, they will have a lot of money for their life. Terminated Player will be knocked out in the squid game challenge those who are moving on red light point. Those Players will be terminated who are moving in red light points.

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about 456 - Squid Game ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
kidsgame
Added here
July 2017
Technology
HTML5
Platforms
Browser (desktop)
Classification
Action , Adventure
Download size
0.5 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Unity 2019.4.0f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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