How was it?
What the publisher says about Zombie swarm
Zombie swarm is a fast-paced top-down survival shooter where you fight off endless waves of the undead. Pick your hero, blast through hordes of zombies, and stay alive as the swarm grows with every wave. Collect resources, craft powerful weapons and items, upgrade your heros skills, and unlock special perks between battles. Take on PVE waves solo or team up in co-op (Solo/Duo) to survive together. In Defense mode, build your card deck and protect the drill from incoming zombies. Explore different worlds, open chests, find rare keys, and master new abilities. With many zombie types, each with unique behavior, every run is a fresh challenge.
Controls, as supplied: PC WASD or arrow keys to move shooting is automatic mouse-aimed Mobile on-screen virtual joystick to move auto-fire Tap the on-screen buttons to use perks open the shop craft items and revive allies
Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.
We have not written about Zombie swarm ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.
Game details
- Developer
- GameMonetize partner studio
- Added here
- February 2026
- Technology
- HTML5
- Platforms
- Browser (desktop, mobile, tablet)
- Classification
- Arcade , Multiplayer , Shooting
- Download size
- 1 MB
- Ad requests
- 2 (few)
- Has a save
- Yes
- Built with
- Construct 3
- Sounds
- 87
- Gamepad
- No
- Pixel art
- Yes
- Native resolution
- 384×216
- Saved progress
- Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.
Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.
Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.








