Zombie swarm

Zombie swarm

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Zombie swarmGameMonetize partner studio · 0 plays
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What the publisher says about Zombie swarm

Zombie swarm is a fast-paced top-down survival shooter where you fight off endless waves of the undead. Pick your hero, blast through hordes of zombies, and stay alive as the swarm grows with every wave. Collect resources, craft powerful weapons and items, upgrade your heros skills, and unlock special perks between battles. Take on PVE waves solo or team up in co-op (Solo/Duo) to survive together. In Defense mode, build your card deck and protect the drill from incoming zombies. Explore different worlds, open chests, find rare keys, and master new abilities. With many zombie types, each with unique behavior, every run is a fresh challenge.

Controls, as supplied: PC WASD or arrow keys to move shooting is automatic mouse-aimed Mobile on-screen virtual joystick to move auto-fire Tap the on-screen buttons to use perks open the shop craft items and revive allies

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Zombie swarm ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
February 2026
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Multiplayer , Shooting
Download size
1 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Sounds
87
Gamepad
No
Pixel art
Yes
Native resolution
384×216
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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