Tapping on Fruit

Tapping on Fruit

Free · No download · Works on mobile

Turn your phone upright — this game is built for it.

Tapping on FruitGameMonetize partner studio · 0 plays
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What the publisher says about Tapping on Fruit

*Knock the Fruit* is a casual mini-game belonging to the match-and-eliminate genre. The gameplay mechanics are as follows: set within a 9x9 grid matrix, the core objective is to eliminate adjacent fruits of the same color to meet the target score required for each level. Players can eliminate adjacent fruits—either vertically and horizontally (in Normal Mode) or in all eight directions (in Hammer Mode)—simply by tapping on a fruit. Points are awarded for eliminating two or more fruits in a single move, with the score calculation dependent on both the quantity of fruits eliminated and the current level number. The game features two built-in

Controls, as supplied: Mouse click or tap to play

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Tapping on Fruit ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
March 2026
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual
Download size
1.1 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Cocos Creator
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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