Super Jim Adventure

Super Jim Adventure

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Super Jim AdventureClawbear Games · 0 plays
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What the publisher says about Super Jim Adventure

Get ready for a super adventure with Super Jim Adventure, a 2D side-scrolling game that will test your skills and reflexes. You will play as Super Jim, a brave hero who must collect stars and avoid obstacles in his quest to save the world. You will explore 100 different levels, each with its own challenges and surprises. You will also find power-ups that will help you survive the dangers of the game, such as bubbles that make you invincible and mushrooms that make you stronger. But hurry, you only have a limited time to collect all the stars and reach the castle at the end of each level.

Controls, as supplied: On PC AD move forward or back W jump L throw hammers On mobile Tap buttons on the screen

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Super Jim Adventure ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Arcade Games

Game details

Developer
Clawbear Games
Added here
January 2019
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Arcade , Kids
Download size
19.4 MB
Ad requests
3 (few)
Has a save
Yes
Built with
Unity 2020.2.4f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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