Stickman Party Parkour

Stickman Party Parkour

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Stickman Party ParkourGameMonetize partner studio · 0 plays
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What the publisher says about Stickman Party Parkour

Stickman Party, a game that you can play with your 4 friends, is played in 2 groups of 2 people. Together with your friend, you must first get 2 players and then the other 2 players to the door! Be careful, you may fall off the cliff. Be careful not to fall off the cliff. There are obstacles in the game, if you touch them, you can die. 4 players in the game reach the door and gain the right to pass to the next level.

Controls, as supplied: 4 players are played in 2 groups Use WASD Arrow keys to play players Use the button in the game to activate group transitions Each player can collect the box of his own color collect the boxes and reach the door mobile play is available

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Stickman Party Parkour ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Adventure Games

Game details

Developer
GameMonetize partner studio
Added here
January 2022
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Adventure , Multiplayer
Download size
3.2 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Construct 3
Levels
14
Sounds
1
Gamepad
Yes
Pixel art
Yes
Native resolution
320×180
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-10, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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