Steve SurvivalCraft Easy

Steve SurvivalCraft Easy

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Steve SurvivalCraft EasyGameMonetize partner studio · 0 plays
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What the publisher says about Steve SurvivalCraft Easy

In this adventure, Steve mounts his horse and wants to go to the villagers. The villagers are waiting for him to show him the chest they found. Steve must collect all the gold, defeat all the monsters in the forest, and reach the chest. When he opens the chest, he will become the king of the entire world. The chest contains a very valuable item. Steve must be very careful, as the forest is filled with monsters and obstacles.

Controls, as supplied: Use the WASD keys to move Press the P key to attack with the sword and throw the sword Mobile controls are available for playing on mobile Double jump is active in the game You can jump twice

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Steve SurvivalCraft Easy ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Adventure Games

Game details

Developer
GameMonetize partner studio
Added here
August 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Adventure
Download size
0.7 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
9
Gamepad
Yes
Pixel art
Yes
Native resolution
320×180
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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