Sprunki Rage Stickman Incredibox

Sprunki Rage Stickman Incredibox

Free · No download · Best on desktop

Turn your phone sideways — this game is built for it.

Sprunki Rage Stickman IncrediboxGameMonetize partner studio · 0 plays
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What the publisher says about Sprunki Rage Stickman Incredibox

Sprunki Rage Stickman Incredibox is fun and addictive beatemup game with realistic physics and hardcore gameplay. With simple controls you can perform amazing stunts and blows to defeat your opponents. Unknown enemies emerge in the city! Sprunki hero continues to fight them off with a wide array of deadly weapons as well as helicopters and robots, who can devastate all enemies at once! The followers of Stickman games still have not forgotten the feeling of tight guillotine and ecstatic graphics of Stickman Brawl of Rage. And what would you expect in a recent version of Stickman fight and this revenge? Whether this revenge will end or not?

Controls, as supplied: Arrow keys - move space - jump Z X - attack C - defend

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Sprunki Rage Stickman Incredibox ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

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Game details

Developer
GameMonetize partner studio
Added here
April 2023
Technology
HTML5
Platforms
Browser (desktop)
Classification
Action
Download size
32.5 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Unity 2022.3.18f1
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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