Samurai Cow Man

Samurai Cow Man

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Samurai Cow ManGameMonetize partner studio · 0 plays
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What the publisher says about Samurai Cow Man

Samurai Cow Man is a wild, action-packed adventure like no udder! Step into the hooves of a fearless cow with the heart of a samurai and the sword skills to match. Battle enemies, slash through obstacles, and defend your honor across epic landscapes. How to play: Slash, dodge, and dash using smooth touch controls. Fight off waves of enemies with powerful katana combos. Unlock new armor, weapons, and wild samurai abilities. Whether youre charging through bamboo forests or facing legendary bosses, every level is packed with humor, action, and unexpected surprises.

Controls, as supplied: Use arrow key on keyboard

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Samurai Cow Man ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Adventure Games

Game details

Developer
GameMonetize partner studio
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Adventure
Download size
18.2 MB
Ad requests
3 (few)
Has a save
Yes
Built with
Construct 3
Levels
25
Sounds
10
Compiled
April 2025
Gamepad
No
Native resolution
1280×720
What it tells you to press
USE LEFT AND RIGHT BUTTONS TO MOVE · PRESS JUMP BUTTON TO JUMP · PRESS DOWN BUTTON TO BEND
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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