Red Up Survival Offline Game

Red Up Survival Offline Game

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

Red Up Survival Offline GameFingernicstudio · 0 plays
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What the publisher says about Red Up Survival Offline Game

Red up is an amazing platformer game, where you can control fireboy on his stick adventure to rescue watergirl. They are also the main characters of Red And Blue Stickman Animation, so this classic fire and water game will be so exciting. Escape from the castle full of tricks and mysterious puzzles. This escape room game will challenge your ability to solve puzzles! The Terrible Villain grabbed the Princess and set traps on the way to her rescue. A brave knight can save the girl hidden in the tricky tower of the crossy castle! Hurry up, the trap adventures are waiting!

Controls, as supplied: W Arrow Up rarr Move Front S Arrow Down rarr Move Back A Arrow Left rarr Move Left D Arrow Right rarr Move Right - To click any button use mouse

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about Red Up Survival Offline Game ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Adventure Games

Game details

Developer
Fingernicstudio
Added here
December 2024
Technology
HTML5 (WebGL)
Platforms
Browser (desktop, mobile, tablet)
Classification
3D , Adventure
Download size
10.5 MB
Ad requests
5 (some)
Has a save
Yes
Built with
Unity 2022.3.62f2
Gamepad
Yes
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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