KingRedLand

KingRedLand

Free · No download · Works on mobile

Turn your phone sideways — this game is built for it.

KingRedLandGameMonetize partner studio · 0 plays
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What the publisher says about KingRedLand

The owner of the red kingdom, Red Man, needs to rescue the Blue Men captured by the skeleton army to save his kingdom. The Red King must be very careful because skeleton monsters are everywhere, and killing them is impossible. You must escape from the skeleton monsters. Remember, every second is precious, and the water is slowly rising. Rescue all the Blue Men before you get submerged. Save the Blue Men and reach the Blue Kingdom. Maintain the brotherhood between red and blue.

Controls, as supplied: Move forward by pressing the WASD keys You must rescue all five Blue Men Be very careful as the water level rises every second Escape from the skeleton monsters

Those are the studio's own words, reproduced as we received them and not checked by us. The feed occasionally describes a different game altogether, so treat it as a starting point rather than a fact.

We have not written about KingRedLand ourselves yet. Every game we cover is taken apart and played first, so this page waits until that happens. The game above works either way.

See the games we have written up · Browse more Casual Games

Game details

Developer
GameMonetize partner studio
Added here
August 2018
Technology
HTML5
Platforms
Browser (desktop, mobile, tablet)
Classification
Casual
Download size
0.7 MB
Ad requests
2 (few)
Has a save
Yes
Built with
Construct 3
Levels
9
Sounds
1
Gamepad
No
Pixel art
Yes
Native resolution
640×360
Saved progress
Kept by the game itself, in this browser on this device. It survives closing the tab and coming back, but it does not travel to another computer or phone, and clearing your browsing data erases it.

Measured by opening the game ourselves on 2026-09-11, not taken from the feed. Twelve seconds on a phone-sized screen, with ad requests counted and blocked rather than loaded.

Read out of the game’s own build, not taken from the feed. Counts come from the project file: levels are layouts named as levels, sounds are the audio files it ships with.

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